ANOTHER click to pop game! Really?
I'm only giving a five on this because of how the game looks and plays. The visuals are nice but the clicking I think has some bugs. Sometimes I can click on a balloon and it won't pop. The overall challenge is good. However, this type of game is getting OLD. I don't know how many times I've seen these kind of games popping all over the place. Plus, it gets boring too damn fast.
Good game, overly used premise.
It's OK. Needs some tweaking
I had no clue what I was to do a first. I still am not sure if I figured it out. I did finally see where you mention in the comments that 'Other Stuff' is where the help is. Coming from experience with making forms, you need to make the help easier to access. Having a link that says 'Other Stuff' could mean anything to anyone. What you need to do is rethink your menu screen so that you have enough room to put all the important stuff. Even if you have players click 'Play Game' to get to thinks like the music, difficulty, etc. Same goes with the shop. You need to have that out on the menu screen or other wise if folks don't read your author comment they won't know.
As far as the game play, I find it challenging. Maybe too challenging, if not slightly irritating. OK. Maybe Irritating is too strong of a word but this game does get frustrating fast. I'm not too sure how you could solve that. Maybe add more blocks at a time or something.
Other than that, not bad. I hope you don't find my review too picky but I see where you really wanted honest reviews so I wanted to give it to you.
I trust in my players that if they don't read my comments, they are simply not intelligent enough to play. Plus, the game should be obvious. The boxes light up and... you move your mouse over them! its complicated lol.
I don't see how the gameplay is too challenging. If it is for you, simply put it on easy.
Kinda don't totally understand premis.
I understand what your to do... but your strategy game play is a little confusing, if not hard. Plus, I really don't understand why it's called Rich VS. Poor. I think if you explained that in the author comments or in a flash opener for the game that would add more appeal. Plus, I think if your fine toothed your game play and added more options I think it would add a little more challenge to it and make it seem less two dimensional.
Overall, not to shabby.
Good, but your controls need tweeking
I like this. Great designs of characters, objects, and environment. Your control scheme is cool, but the balance for the vehicles needs tweaked I feel. It seems too simple for someone to lose control. Not that I am complaining. I think it adds a good level of difficulty. However, I think maybe it adds too much in some cases.
Overall, great visuals and idea.
Not bad for a first.
Not too shabby, man. My suggestion is thst you start doing some stuff with a plot and some small animations. I don't mean go pro immediatly. More like add some more movement, maybe some dialogue, and a simple plot line. This cartoon was good but the whole click and watch what happens is a little dry. Overall, this was good. Keep animating and working at it.
I am working on a platformer but it's gonna take FOREVER. Til then this'll have to do!
Challenging and interesting. Plus the animation and mechanics are quite good.
Fun but I had some difficulty
Fun concept and graphics. However I found the whole breathing thing kind of complicated. Overall, fun and neat.
Very creative and artistic. I loved the design of the characters and the way you represented the piece. I just want to bring up on thing I did notice. When the poet dies and the female character asks if you want to try again, I hit no and it went to the mini game anyway. Plus, that game is sorta frustrating but I'm not complaining. In fact that just makes me want to try harder to see what happens. Great job.
Good job. Needs a few tweeks.
I really like this game. It's simple in design and game play. However, I found a few things that made this not the best gaming experience I've had. First, I think the movement is a little sluggish. However, my biggest concern was the different weapons each character had. I feel with the movement and the weapons you give the player it's lacking against the large movements and freedoms of the computer. Other than that, I thought this was cool and fun.
A interesting game.
Challenging and it doesn't get dull right away, if at all. Plus, the music is catchy. Great job.
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